Top-down 5v5 close quarters through a thermal sight. You see only what your character sees. Teammates carry IR strobes. No strobe means hostile.
Sensor palette
Sensor artifacts
Use headphones. Footsteps, reloads and gunfire carry through walls, with direction.
No health bar. Leg hits slow you, arm hits shake your aim, head hits usually kill. Most wounds bleed until a teammate bandages you.
Bots fill empty slots. Start joins the fullest public match with room (up to ten players). For a squad, create a private room and send the invite link.